![]() You should see whats in the screen capture, with the eyeball off on Alpha 1 and only RGB selected. If not, go back to the previous step and follow the instructions carefully (Its also shown on the video in depth). You should now a black and white copy of the blurred layer in the Alpha channel. With the new channel selected (it will be black), Press Ctrl/Cmd+V to paste the pixels. Or go Window>Channels.Ĭlick the button at the bottom to create a new alpha channel. Step 2.įilter>Blur>Smart Blur to start smoothing off the textureĪpply Filter>Blur>Smart Blur a second time, applying 2x does a better job than once with really high settings.īefore you do anything we need to copy the blurred layer to the clipboard.Ĭhoose the channels panel, it will be nested next to the Layers panel. Because lighting effects amplifies texture A LOT, se need to soften it down a lot, keeping edges but eradicating surface texture. We are going to prep a new layer to use as a channel, you will see what it does soon. (Note: If you don’t want to make a texture channel, skip ahead to step 8). Step 1.ĭuplicate the background layer (Ctrl/Cmd+J) ![]() This is basically straight out of camera, shot with a single profoto D1 air with large Chimera softbox. Let’s start with a photograph I shot in my studio. Note: When I add keyboard shortcuts for both Mac and Windows I write it like this Cmd/Ctrl (this means Cmd on Mac, Ctrl on Windows) so Alt/Option+Ctrl/Cmd+E means Alt+Ctrl+E on Windows, or Option+Cmd+E on Mac.Ĭheck out part 1 here for the basics and using a color channel for texture. This will work on any version of Photoshop, although Lighting effects looks a little different before CS6, it still works the same.
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